Saturday, 26 November 2011

Late post

Last week the class worked with gridworld. Personally I find gridworld to be unnecessary, though I can see why one would need to have prior knowledge of it for the AP exam. The bugs were straightforward and, to avoid having to actually code the infamous ZBug correctly, I hard coded it with move() and setDirection(). The rest of the bugs were relatively straightforward. On my own time I have been working on a series of grid based generators for whatever reason. The first one made a series of randomly generating rooms, the second was randomly done but with a tendency towards certain areas to give the impression of a randomized gradient off of a point or line. I made a few other generators of this sort though I'm not entirely sure what I'm going to do with them. In general I'm fine with where the class is going, we pretty much just surpassed my prior knowledge with the introduction to inheritance through gridworld.

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